![]() Mods are passive skills-like perks-that can be found on weapons and armor. Your turrets and melee should be freezing opponents pretty regularly though, so this skill slot is probably best left for something more offensive. This will mostly be good if you find yourself too deep in enemy territory or you suddenly get flanked and need a quick escape. It inflicts freeze onto enemies in a large radius around you. Tool Of Destruction conjures a rocket launcher that can interrupt enemies or a minigun pick your poison.Ĭold Snap is also a viable final skill. Pain Launcher is a fire-and-forget turret that launches dozens of rockets in an arc in front of it, each dealing damage and interrupting any enemy caught in the blast radius. If you'd rather be a heavy hitter you should use Pain Launcher or Tool Of Destruction. There's no range on this skill, so it can heal any deep flankers or hard-to-reach turrets easily. This is a great skill for helping to keep everyone in the fight and stopping the enemies from being able to push your team back. Fixing Wave will heal you and all your teammates by 33% of your respective maximum health and heal your turrets by 50% too. Related: Outriders: Twisted Trickster Build Guideįor your last skill, it really depends on if you want to play as a healer or a damage dealer.
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